Squirrelkind is my first big Godot project, and I'm really excited about it! I'm making a 3D strategy game about a small group of squirrels trying to survive in an abandoned suburb.
The game and its story
After a nuclear winter, humans are gone. The squirrels have become smarter and learned to use the things people left behind. Old houses, sheds and roads are part of their world now.
You guide Pip, Hazel and Nibbles as they look for food, collect useful scraps and find shelter. The land is damaged, storms are dangerous, and the group has to work together to get through it.
Everything is seen from their scale. A parked car becomes a huge obstacle, and an ordinary house turns into a place full of routes, hiding spots and things worth collecting.

The core idea
The idea is to survive while gradually making the world a better place to live. You gather resources, build shelter and use purifier mushrooms to clean contaminated ground. The goal is for your work to leave a visible difference in the landscape.
You control the squirrels directly and decide who does each job. You can pause to plan, but once time is running again, you need to watch the weather and get everyone back to safety before a storm.
That makes each trip out a small decision: collect a bit more, finish a job, or head home while there's still time.

Exploring the old human world
There are also puzzles and stealth sections. In Dead Air, the squirrels explore an abandoned house while avoiding a patrolling drone. Tables and furniture become cover, and finding a safe route matters as much as finding the right item.
The early scenarios include a backyard, an abandoned house, a polluted creek and underground tunnels.

Still in development
I'm building Squirrelkind in Godot with C#. These are early development captures, and the visuals, animation and gameplay still need work.
You can find more about the project at squirrelkind.com.



